The SuperCollider programming language is the main sound and music composition tool I have used since 1998.
SuperCollider IDE & Production Environment
This is a personal IDE I have developed over the years for writing projects using the SuperCollider sound programming language. It provides:
- automatic GUIs for all synthdefs
- a score GUI
- spatialization with motion algorithms.
- Any synthdef GUI setting can be added to a score with fade-in, fade-out, spatialization and motion.
- project loading
- project classes and global classes
SuperCollider 2010 Symposium Berlin
In 2010, I was on the organiser team for this symposium.
Symposium Berlin 2010
SuperCollider Workshops // Collaboration
Next to teaching SuperCollider Workshops, I have provided consulting and aid to artists using SuperCollider in their projects.
In 2008 I took on the rather large project of writing a thorough documentation of the GUI system of SuperCollider. This included documenting all methods of all classes, providing coding examples, tutorials, and a general introduction. Much of this work remains part of the SuperCollider documentation, even if it has been adjusted and expanded to meet the needs of the ever evolving code, and the new QT-GUI library.
Open Source Programmer
I have made various contributions to the gui classes of SuperCollider and SuperCollider Source.
I have published several SuperCollider Quarks: